Stunning strike 5e reactions9/9/2023 ![]() It'd be like decrying that rogues are too powerful because with sneak attack, they can one shot everything you throw at them - only to find you're only throwing things that have 12 hps! ![]() If you're running games where the monk is stunning everything to uselessness, that's on you, not the class, and certainly not the player. I can make my wizard cry in his beer or let him feel like a god. I can shut my archers down or let them shine. As a DM, I can easily manipulate each and every encounter to make my players (or any specific subset of same) feel really powerful or really weak, or anything in between. It's fun to occasionally (or regularly) mix things up by having the sophisticated, intelligent, well-dressed leader be fairly ineffective in combat, but they've hired the very best bodyguards.Pretty much this. I do agree that it's frequently way too easy for a group to determine who the biggest threat is, and then focus fire+control effects on that one enemy. All classes are impressive when their abilities work and the targets don't save. It's not "if the monk puts their mind to it" it's "if the monk hits the enemy regularly, uses their resources, and the enemy fails their saving throws". I had a game in which the enemy was able to make his saves thanks to a high CON, and didn't get stunned. ![]() I had a game in which the monk didn't succeed at any attacks for several encounters in a row, and ended up unconscious. It's hard to talk about game balance without talking theory, or simply listing anecdotes. Creatures larger than me being more difficult to trip. (Four legged creatures being unable to be tripped. I dropped all by ASI's into feats because a +1 to my stun save didn't feel worth it for consistent better results.* The DM made some rulings about the other rules regarding tripping, grappling and the like that were sensible but kinda frustrating. It's the most mobile I'd been in basically any D&D game. Were the most memorable.) but where the stun was much more difficult to land and smaller, massed fights with no obvious, high priority target.Īlso to be fair: My DPR was actually fairly high even without the stun. ![]() Large hard target monsters in groups of one or two where the stun would be highly valuable (Dinosaurs. To be fair: We generally moved between two kinds of fight. Enemies very, very often made the save, I think it proc'd maybe twenty times over more than a year of weekly play. I haven't DM'd a monk but I did play a halfing way of the open hand monk from 4th to 14th level.įrankly: The class didn't feel hugely powerful in general and Stunning Strike was often a flat out waste of resources. ![]()
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